If you did everything right… you should have yourself your own giant submarine! The Basics If it says to construct it in deeper waters, pick up the Mobile Vehicle Bay from the bottom and move somewhere deeper. The Cyclops can be entered by using the hatch on the keel of the vessel. Vehicles can be docked by approaching the bottom center of the vessel. It will open, allowing a Seamoth or Prawn Suit to be docked inside. The Seamoth or Prawn Suit will recharge while docked, draining power from the Cyclops’ power cells. Vehicles in the Cyclops will also be repaired automatically, if the Cyclops is equipped with a Cyclops Docking Bay Repair Module. When entering the Cyclops through the bottom hatch, the player can use the storage lockers in the keel or climb the ladder to reach the bridge. When entering the Cyclops by docking a vehicle, the player is put into the upper midsection. On the upper front of the vessel (the bridge), the Cyclops can be piloted at the steering wheel. (If you cannot move, make sure your Cyclops is powered and the engine is on) Press the button on the left hand side that looks like a fan in order to enable the engine. The PDA cannot be accessed while piloting a Cyclops. I will often refer to all of the sections listed below, so learning them would help! The keel section is located at the bottom of the Cyclops. It contains five built-in storage lockers and a hatch for the player to embark or disembark the vessel. The ramp section is located beneath the engine room. (I couldn’t get a good picture, but it should be pretty self-explanatory) It has two ladders that lead into the engine room and also has a door that leads to the vehicle bay.
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